“Batman Has Aged Poorly” or “Why Space Marine Could Have Been So Much Better”

So what if we didn’t post last week. You’ll get over it. I buried the lead on this one, so bear with me.

"Meh."

Tim Burton’s Batman was the movie that comic book readers had been waiting for.

It was dark and gloomy: it had some of the best scenic design in a film since Metropolis. The music was great: it had Prince on the soundtrack(as any good movie should) and featured Danny Elfman’s incredible theme that would define the titular character for my generation.

Unfortunately, set design and music do not a good movie make. Although the film succeeded in thrusting mainstream America into the modern age of comics, the biggest factor that made Batman a success was the fact that Batman was in it. At the time, no one had seen such a grim representation of what the live-action super hero world might look like(Swamp Thing and The Punisher do not count). Audiences and long time fans took what they could get. By today’s standards a mere 20 years later, it’s not as great as it seemed.

Warhammer 40,000: Space Marine unfortunately suffers from a similar problem, and I suspect it will feel somewhat dated when the next 40k game comes out. After 20+ years of throwing dice and way too many strategy adaptations, Warhammer 40,000 fans were desperate for a chance to be a space marine. They were even tantalized by the mediocre Fire Warrior, a first-person shooter based on the Tau, one of the many alien species that battle the space marines in the 40k universe.

What fans got after all these years may have briefly whet their appetites. Make no mistake, it’s a polished product, but for someone who’s played a lot of action games, it’s kind of just another shades-of-grey shooter.

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Posted in Break it Down, Review

“Where’s My Demo Disc?” or “Why Developers Fail”

I apologize for the delay in this post. It should have gone up yesterday. I spent the better part of this past week saving up my mental energy in the hopes that I’d be able to sit through last night’s debate without smashing something. It didn’t work.

A few months ago, I played the demo for Warhammer 40,000: Space Marine. It was a short, fun diversion that I finished in maybe an hour. Satisfied, I quit the demo and went about my business. At some point, I launched it again. I played it again. And again. And again. Based on the conversations I’ve had, I know I’m not the only person who played the Space Marine demo over and over. Yet, this wasn’t the first time I got attached to a demo.

Even though I’m still quite young, I grew up in a different age. An age of IDE drives. An age of sound cards. An age when a “3D Accelerator” was a new piece of hardware distinct from a video card.

An age where glossy pages were the primary source of information about gaming. An age of demo discs and, if you can believe it, demo disks.

I remember how, for a kid or any person of meager means, a demo disc was almost as good as getting a new game. And sometimes they simply were as good. 1 issue of PC Gamer or Electronic Gaming Monthly. 1 disc. 10+ demos. Hours of playtime. A demo was valuable. Not only was it a way to preview a new game, the demo was an end in itself.

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Posted in Uncategorized

“Finishing A Good Book” or “Why You All Need to Stop Telling Me to Buy Games”

There’s nothing significant that I can add to the discussion about Double Fine and their Kickstarter project at this point. I’ll suffice to say that Day of the Tentacle was one of my first PC games and legitimately played a formative role in my life. I’m a longtime Tim Schafer fan, and I wish him, Ron Gilbert, and the rest of the team the best(I already donated). On that note, we return to our regularly scheduled Gonzo Gamer post.

I’m not particularly good at finishing books. I start a lot of them, let them fall by the wayside(sometimes starting another book), and, realizing I’ve spent too much time away from it, start over. Rinse. Repeat.

The same goes for many good single-player games. That’s not to say that games(or books) which lose my interest are all inherently bad ones, it’s just that I sometimes get too busy with work, school, the holidays, or going out. With some games lasting as long as 100 hours, it’s not that hard to imagine. I lose sight of my goal to sit down with whichever piece of “literature” I’m currently working on as I get distracted by other things.

The irony is that I’m pretty good at buying books. A visit to a good used bookstore can be dangerous, even for someone who struggles to finish books like myself. A 50 year old hardcover of one of “the classics” for 5 bucks? Sold.

I’m not, however, “good at” buying video games. The difference between buying a new book and even a used or otherwise discounted video game, is a larger amount of money than my habits of consumption will allow.

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Posted in Games Industry, Soapbox

“RPG Killed the FPS Star” or “How Character Leveling in Call of Duty Ruined Multiplayer Gaming for Me”

This is the first of many updates that will be published(hopefully) every Wednesday on Gonzo Gamer. We predicted the SOPA & PIPA fiasco by several months and wanted to be trendsetters, which is totally the real, not made-up reason Gonzo Gamer hasn’t updated. If we ever go a week without updating, then take it to congress and don’t give us any hell about it.

I’m guilty. I like first-person shooters. Despite having countless pseudo-intellectual discussions about the root of “what’s wrong” with the gaming industry having something to do with mindless violence, I’m still a sucker for a well-executed shooter. Especially multiplayer ones. The best multiplayer shooters are at once casual stress relievers and the platforms for competitive leagues where winning teams can win millions.

One of the things I love about multiplayer shooters is that they’ve historically been really easy to pick up and almost immediately put back down. Because of the “addictive” quality of action games, this might sounds counter-intuitive to some, but for me, it’s actually their biggest appeal. Unfortunately, games like Call of Duty: Modern Warfare 3, are departing from design that lends itself to this style of playing.

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Posted in Break it Down, Game Design/Theory, Soapbox